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MapDB › DFX2-338cal
DFX2-338cal Editor's Pick
Main |
Details | Download Now | History |
Statistics
| Category |
Delta Force: Xtreme 2 |
| Submitted by |
Blade |
| Author's Name |
rulie
|
| Game Style (e.g. TKOTH) |
AAS |
| Game Series (e.g. BHD) |
DFX2 |
| Expansion Pack |
No |
| Published |
Wed Oct 20, 2010 1:04 am |
Final map fixes for 338cal.
There are 3 maps 338cal, LA-338cal and W-338cal
* Destroyable bridge, hanging vines and telephone wires moved from "thin air" positions if bridge gets destroyed.
* 5 more floaties found and grounded.
* More vehicles added (for SASDAD)
* Water fall adjusted
* Many tree corridors adjusted for long range shooting.
* Reduced environment sound FX (being half deaf i did not realize they were so loud)
* lil bird chopper replaced at x spawn for "last chance" come backs. (and for Frosty1)
* Med pack power ups removed from Black Ops mod versions.
* Special thanks to Frosty1 UsA for feedback, also SASDAD and The Riever from AUS Squad for helping to test this map.
Key.- use,
"338cal" for sniper duals or infantry games. Some vehicles are around for quick transport.
"LA-338cal" for Light Armor games. No Tanks or Heavy Attack Choppers.
"W-338cal" for full war, Light Armor plus Tanks and Attack Choppers.
Use BO-338cal, BO-LA-338cal, BO-W-338cal for DFX2 Black Ops Mod. BO mod versions will still work in standard DFX2. The only diff is i removed all the med pack power ups from the BO versions (BO mod has a medic class/option) and added more vehicles into them.
Have fun.
PS. Feel free to modify or change anything in these maps to suit your needs.
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