TIOcoop spacer TIOcoop spacer TIOcoop
Game Menu New

NovaHQ Top 50



Community Forums › Mods › General Mod Chat › BF2 items into JO/DFX2
BF2 items into JO/DFX2

Post new topic    Reply to topic    Printer Friendly Page     Forum Index ›  General Mod Chat

View previous topic :: View next topic  
Author Message
~BLÃÐE~
Site Admin
Site Admin


Joined: Jun 15, 2008
Posts: 410
Location: Gold Coast - AU
PostPosted: Fri Dec 06, 2019 6:37 am
Post subject: BF2 items into JO/DFX2

So someone asked how to do it so i figured it was easier to do a quick tutorial.

BF2 Items into JO/DFX

• You will need 3DS Max you can get free as a student
• 3DS Max BHD Blank Scene >>HERE<<
• The BF2 plugin for 3DS Max you can get >>HERE<<
• You will need a copy of BF2 installed to get the files from

Go to you BF2 game directory, you will see about half a dozen .zip files
Select them all and extract them all back into your main directory.
If Windows won’t allow you to do it just make a new folder on your desk top and extract to there, call it something like BF2 Items

Download the BF2 plugin and copy the files into your main 3DS Max directory, overwrite the files…

Open 3DS Max with the BHD Blank Scene, and in the top taskbar you will see BF2 with a drop down box.



Click on BF2 Utilities tab and a new window will come up, click on Mesh Importer. Now you need to navigate to the BF2 directory where you unzipped the files.



When in the game directory, look for a folder called “staticobjects” this is where you will find the building models.
Select a model say office_02.con and click Open. Give it a second or two and it should import into you 3DS Max.

You will need to rescale the size to fit into the game as it will be either way to big or too small as in a mini item. Make sure you save the new item in 3DS Max so you don’t lose all your work.

So at this point we have our new BF2 item resized in 3DS Max, from here it is the same as any other model. You have to add the collision boxes and other bit but you will be on your way now…

When you export it as a ASE file you will probably have to change a bit of coding and image manipulation. What i mean is the texture name are to long for the Nova engine to read so you will have to re name them to something smaller. You will also have to change the .dds to .tga format. You can do this with the DDS Converter Tool found on this site.
Back to top
View user's profile Visit poster's website ICQ Number
Display posts from previous:   
Post new topic    Reply to topic    Printer Friendly Page    Forum Index ›  General Mod Chat
Page 1 of 1
All times are GMT + 10 Hours



Jump to:  


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You cannot download files in this forum




Delta Force Xtreme 2
The logos and trademarks used on this site are the property of their respective owners
We are not responsible for comments posted by our users, as they are the property of the poster
copyright@nova-outpost.com
Interactive software released under GNU GPL, Code Credits, Privacy Policy