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Wall with Hole (Exploding)

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~BLÃÐE~
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Joined: Jun 15, 2008
Posts: 386
Location: Gold Coast - AU
PostPosted: Tue Sep 18, 2018 1:49 pm
Post subject: Wall with Hole (Exploding)

I wanted to do something simple that was effective.
A wall that explodes.
Shoot the wall and it explodes leaving a hole in it.







In 3DMAX make 2 box's 4m long .5 deep and about 2.5m high.
Make a cylinder and position it to suit inside the wall.
Use the boolean tool to make your hole, add your collision boxes.

So you will have 2 boxes 1 with a hole in it
Name the solid box 01wall and the one with a hole in it to 01wallx

Export when finished, import into the OED and save as Wall.3di and Wallx.3di

In the ITEMS.def you will have to add a new entry

Code::
begin "Exploding Wall"
  id 107015
  attrib: Landable
  type building
  graphic Wall
  husk Wallx
  HP 225
  armor 50 40
  ai_function gnrc
  particledeath Effect_AmmoCrate
  sounddeath EXPLO_WPNCRATE1
end

I have used the simple ammo crate effects and explosion, you can use others just one i had handy.
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